Alright so I tried another animation this weekend. This time I used the dynamics built into modo. What does that mean? Well so I animated Turbo turning and putting his arms up but the rest of it was built by the computer using real physics. As you can see in the picture below I placed the balls in the air above a ramp that bounced them into Turbo. Once that is set up and turned on you run the simulation and you have a nice dynamic randomized set of actions. Without having to animate by hand each ball individually.Really amazing.
I need to figure out how to get a bit better render quality because things should be sharper. I need to start putting things together in After Effects. Cough cough help!




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